CaSt 'relocate' Xanitha
You are already standing.
210H 154V 17596001X 5278C Mem:2 Exits:D>
You utter the words, 'relocate'
The Seeker's Inn
A fire blazes in a large stone fireplace in the northern corner of
the room. Several tables are scattered around, and several occupants of
the inn are seated at the tables, ordering food and drink from the roving
waitresses. A bard sits by the fireplace, a lute slung over one shoulder.
The innkeeper smiles as you enter, and motions you to come closer so as
to hear above the loud merrymaking of the inn.
A large bulletin board iA large bulletin board is mounted on a wall here.
Xanitha Ahtinax, Archmage of the Tower of Daltigoth is resting here. (flying) (invisible)
An old man sits by the fireplace, a lute slung over one shoulder.
The innkeeper is standing here, awaiting your request.
210H 154V 17596001X 5278C Mem:5 Exits:E>
peer
210H 154V 17596001X 5278C Mem:5 Exits:E>
Kill Xanitha
You peer around you.
210H 154V 17596001X 5278C Mem:5 Exits:E>
You miss Xanitha with your bludgeon.
210H 154V 17596001X 5278C [Me:Perfect] [Xanitha:Perfect] Mem:5 Exits:E>
Xanitha stands up.
210H 154V 17596001X 5278C [Me:Perfect] [Xanitha:Perfect] Mem:5 Exits:E>
You bludgeon Xanitha very hard.
Xanitha slowly fades into existence.
Xanitha whips YOU extremely hard.
193H 154V 17596001X 5278C [Me:V.Good] [Xanitha:V.Good] Mem:5 Exits:E>
Xanitha panics, and attempts to flee.
193H 154V 17596001X 5278C Mem:5 Exits:E>
e
CaSt 'power word stun'
Stonk Avenue
Stonk Avenue connects the northern gate of Haven with the central
square. You can see the temple dominating the sky to your south, while
far to the north you can just barely make out the northern city gates.
There is a sign on the building to your east, and the sounds of a tavern
come from the Seeker's Inn, to your west.
Xanitha Ahtinax, Archmage of the Tower of Daltigoth is standing here. (flying)
A small horse is tethered here.
193H 153V 17596001X 5278C Mem:5 Exits:NESW>
You utter the words, 'power word stun'
Xanitha is stunned momentarily, recovering quickly.
A small horse is stunned!
193H 153V 17596001X 5278C [Me:V.Good] [Xanitha:V.Good] Mem:7 Exits:NESW>
Xanitha utters the words, 'relocate'.
Xanitha disappears in a puff of smoke.
193H 153V 17596001X 5278C Mem:7 Exits:NESW>
Stor tells you 'just leave when you feel like it, i'll survive'
193H 153V 17596001X 5278C Mem:7 Exits:NESW>
stand
CaSt 'relocate' Xanitha
You are already standing.
193H 153V 17596001X 5278C Mem:7 Exits:NESW>
You utter the words, 'relocate'
The Hall of Mages
In the center of the grand obsidian chamber are a series of oak chairs
arranged in a semi-circle around a throne of carved stone designed for the
Head of the Conclave of Wizards. On either side of the throne are two less
elegant seats for the remaining leaders of the Conclave to sit and convene
the meetings which take place in these halls. A pale light shines across
the floor of the room, cast by unseen sources hidden somewhere abovethe floor of the room, cast by unseen sources hidden somewhere above the
chamber. The hall radiates with a feeling of great magical power, much
greater than that you have ever felt before in your life. The halls seem
to extend in all directions from here.
Xanitha Ahtinax, Archmage of the Tower of Daltigoth is standing here. (flying) (invisible)
A beautiful woman dressed in red robes stands here.
193H 153V 17596001X 5278C Mem:5 Exits:NESW>
CaSt 'force bolt' Xanitha
Xanitha focuses harshly on you and utters the words, 'force bolt'.
Xanitha slowly fades into existence.
You feel ribs shatter as Xanitha's force bolt slams into you.
That Really did HURT!
131H 153V 17596001X 5278C [Me:Fair] [Xanitha:V.Good] Mem:5 Exits:NESW>
Xanitha misses you with her whip.
You bludgeon Xanitha hard.
131H 153V 17596001X 5278C [Me:Fair] [Xanitha:V.Good] Mem:5 Exits:NESW>
You utter the words, 'force bolt'
You hear bones crack as your force bolt slams into Xanitha.
131H 153V 17596001X 5278C [Me:Fair] [Xanitha:Fair] Mem:6 Exits:NESW>
Xanitha focuses harshly on you and utters the words, 'force bolt'.
You feel ribs shatter as Xanitha's force bolt slams into you.
That Really did HURT!
68H 153V 17596001X 5278C [Me:V.Bad] [Xanitha:Fair] Mem:6 Exits:NESW>
flee
flee
flee
flee
You flee head over heels.
The Hall of Mages
You stand at one end of the great Hall of Mages, the place where the
Conclave of Mages convene and discuss the affairs related to the world of
magic. Although not usually full of people, this place houses many
important sources of information that would be invaluable for those who
would be concerned over the welfare of magic on Krynn. To the north and
south you see some bulletin boards tacked onto the wall for you to read
from. The centfrom. The center of the hall is a short distance to the west.
68H 152V 17596001X 5278C Mem:6 Exits:NSW>
stand
CaSt 'relocate' Petrin
You're not fighting, why bother fleeing?
68H 152V 17596001X 5278C Mem:6 Exits:NSW>
You're not fighting, why bother fleeing?
68H 152V 17596001X 5278C Mem:6 Exits:NSW>
You're not fighting, why bother fleeing?
68H 152V 17596001X 5278C Mem:6 Exits:NSW>
You are already standing.
68H 152V 17596001X 5278C Mem:6 Exits:NSW>
You utter the words, 'relocate'
The Master Mages Laboratory
The laboratory is large and bright, quite unlike many others you have
seen in your time. Two large stone tables occupy the centre of the room and
carry literally hundreds of spell components. A large bookcase contains
papers and notes on every magical subject.
An orrery is mounted on a stand here.
An attractive guild guard stands here, watching everyone warily.
The master mage is standing here, makinThe master mage is standing here, making little balls of light dance around.
68H 152V 17596001X 5278C Mem:7 Exits:S>
CaSt 'mirror image'
You utter the words, 'mirror image'
You are surrounded by 4 duplicate images.
------------------------------------------------------------------
207H 154V 17596001X 5278C Mem:3 Exits:D>
stand
CaSt 'relocate' Kailee
You are already standing.
207H 154V 17596001X 5278C Mem:3 Exits:D>
You utter the words, 'relocate'
The Hall of Mages
In the center of the grand obsidian chamber are a series of oak chairs
arranged in a semi-circle around a throne of carved stone designed for the
Head of the Conclave of Wizards. On either side of the throne are two less
elegant seats for the remaining leaders of the Conclave to sit and convene
the meetings which take place in these halls. A pale light shines across
the floor of the room, cast by unseen sources hidden somewhere abovethe floor of the room, cast by unseen sources hidden somewhere above the
chamber. The hall radiates with a feeling of great magical power, much
greater than that you have ever felt before in your life. The halls seem
to extend in all directions from here.
A beautiful woman dressed in red robes stands here.
207H 154V 17596001X 5278C Mem:4 Exits:NESW>
scan
exits
CaSt 'monster summoning'
Looking north:
You see nothing special.
Looking east:
You see nothing special.
Looking south:
You see nothing special.
Looking west:
You see nothing special.
Looking up:
You see nothing special.
Looking down:
You see nothing special.
207H 154V 17596001X 5278C Mem:4 Exits:NESW>
Obvious exits:
North - The Hall of Mages
East - The Hall of Mages
South - The Hall of Mages
West - The Hall of Mages
207H 154V 17596001X 5278C Mem:4 Exits:NESW>
You utter the words, 'monster summoning'
You wave your hand, and a gargoyle appears!
A gargoyle starts following you.
207H 154V 17596001X 5278C Mem:5 Exits:NESW>
CaSt 'haste' gargoyle
You utter the words, 'haste'
A gargoyle starts to fidget.
207H 154V 17596001X 5278C Mem:5 Exits:NESW>
scan
exits
Looking north:
You see nothing special.
Looking east:
You see nothing special.
Looking south:
You see nothing special.
Looking west:
You see nothing special.
Looking up:
You see nothing special.
Looking down:
You see nothing special.
207H 154V 17596001X 5278C Mem:5 Exits:NESW>
Obvious exits:
North - The Hall of Mages
East - The Hall of Mages
South - The Hall of Mages
West - The Hall of Mages
207H 154V 17596001X 5278C Mem:5 Exits:NESW>
w
A gargoyle arrives from the east.
The Hall of Mages
You stand at one end of the great Hall of Mages, the place where the
Conclave of Mages convene and discuss the affairs related to the world of
magic. Although not usually full of people, this place houses many
important sources of information that would be invaluable for those who
would be concerned over the welfare of magic on Krynn. To the north and
south you see some books placed upon pedestals for you to peruse, while the
doodoor to the west leads back to the small foretower of Wayreth. The center
of the hall is a short distance to the east.
A gargoyle is standing here.
207H 153V 17596001X 5278C Mem:5 Exits:NES(W)>
w
The door is opened from the other side.
207H 153V 17596001X 5278C Mem:5 Exits:NESW>
throw sandstone.rock
A gargoyle arrives from the east.
The Entry Chamber
Within the foretower is a simple circular room, dimly lit by a few
floating balls of light magically clinging to the stone walls of the
chamber. In the middle of the floor is a circular row of chairs facing the
southern wall, used to seat newcoming mages before their interview with the
Council of Three. Wooden doors have been placed equidistance in all
directions except the north, where a short hallway leads towards a better
lit lit room.
A gargoyle is standing here.
Wispifidilus the Male Human is standing here. (invisible)
. . . is followed by a hovering ball of light.
A beautiful young woman sits patiently in a chair while she waits her turn.
207H 152V 17596001X 5278C Mem:9 Exits:NESW>
Too bad, they must have left.
207H 152V 17596001X 5278C Mem:9 Exits:NESW>
Wispifidilus leaves east.
207H 152V 17596001X 5278C Mem:9 Exits:NESW>
scan
exits
Looking north:
You see nothing special.
Xanitha Ahtinax, Archmage of the Tower of Daltigoth is resting here. (flying) (invisible)
A white robed mage sits behind the counter, ready to answer your questions.
Looking east:
You see nothing special.
The door is open.
Wispifidilus the Male Human is standing here. (invisible)
. . . is followed by a hovering ball of light.
Looking south:
You see nothing special.
The door is open.
A mage of the red robes stands guA mage of the red robes stands guard before the foretower.
Looking west:
You see nothing special.
A red robed mage studies over a thick brown book.
Looking up:
You see nothing special.
Looking down:
You see nothing special.
207H 152V 17596001X 5278C Mem:9 Exits:NESW>
Obvious exits:
North - Erilym's Supplies
East - The Hall of Mages
South - Before a Small Foretower
West - A Dark Chamber
207H 152V 17596001X 5278C Mem:9 Exits:NESW>
n
A gargoyle arrives from the south.
Erilym's Supplies
This small shop was set up in the the Tower of Wayreth to offer
supplies to those mages who spend an extended amount of time studying here.
Erilym provides parchment, food, and a few other neccessities of a mage to
those who have run low on supplies. Some of the items for sale glow with a
magical aura within the glass showcase, radiating with a sense of power. A
sign has been posted on the wall near the entrance, with some importsign has been posted on the wall near the entrance, with some important
words for you. The entrance chamber of the tower is through the southern
corridor.