Qlogview 0.34 : ansi-mode

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127H 158V 331005X 123C Exits:N>
Shue tells you 'patten died naked in inn just recallt here'

127H 158V 331005X 123C Exits:N> tell shue Interesting
You tell Shue 'Interesting'

127H 158V 331005X 123C Exits:N> stand
You stand up.

127H 158V 331005X 123C Exits:N>
Shue tells you 'yes very'


127H 158V 331005X 123C Exits:N> score
You are Etsija the Male Gnome, a level 17 Mage.
You are 31 years old.
You have 127(127) hit and 158(158) movement points.
You are influenced by the white moon, Solinari.
You have scored 2048995 exp, and have 123(8938) steel coins.
You need 331005 more experience to advance.
You have been connected for 8 hour(s) and 28 minute(s).
You have been playing for 6 day(s), 2 hour(s) and 59 minute(s).
You are standing.
You are flying.
You are affected by the following:
   strength
   fly
   invisibili    invisibility
   continual light

127H 158V 331005X 123C Exits:N> cast 'shield'
You utter the words, 'shield'
The air around you solidifies.

127H 158V 331005X 123C Mem:2 Exits:N>
A wild horse arrives from the north.

127H 158V 331005X 123C Mem:2 Exits:N> cast 'teleport' lacco
You utter the words, 'teleport'
You disappear in a puff of smoke!
Inside the Pit Maze

127H 158V 331005X 123C Mem:3 Exits:NESW> sCaN
exits
Looking north:
All the exits look the same.
Looking east:
All the exits look the same.
Looking south:
All the exits look the same.
Looking west:
All the exits look the same.
Looking up:
It's too dark to tell
Looking down:
It's too dark to tell

127H 158V 331005X 123C Mem:3 Exits:NESW> Obvious exits:
North - Too dark to tell
East  - Too dark to tell
South - Too dark to tell
West  - Too dark to tell

127H 158V 331005X 123C Mem:3 Exits:NESW> tell shue .
He can't hear you.

127H 158V 331005X 123C Mem:3 Exits:NESW> cast 'locate object' corpse
You utter the words, 'locate object'
The corpse of Asunder is in "A Dark Temple".
The corpse of Patten is in "A Dark Temple".

127H 158V 331005X 123C Mem:4 Exits:NESW>
A quiet healer arrives from the south.

127H 158V 331005X 123C Mem:3 Exits:NESW> l
Inside the Pit Maze
A quiet healer walks past with her head bowed.

127H 158V 331005X 123C Mem:3 Exits:NESW> cast 'locate object' ring
You utter the words, 'locate object'
A small brass ring in a dark sack.
A carved ivory ring equipped by Hoss.
A demonic green ring is in "A Dark Temple".
The black knight's insignia equipped by Hoss.

127H 158V 331005X 123C Mem:5 Exits:NESW> cast 'teleport' shue
You utter the words, 'teleport'
You disappear in a puff of smoke!
Druid Grove
A kender druid walks along calmly, tending to the plants.

127H 158V 331005X 123C Mem:5 Exits:NS> tell shue they tried to kill amity.
You tell Shue 'they tried to kill amity.'

127H 158V 331005X 123C Mem:5 Exits:NS> rest
You rest your tired bones but stay aloft.

127H 158V 331005X 123C Mem:2 Exits:NS>
Shue tells you 'laf what loads?'

127H 158V 331005X 123C Mem:2 Exits:NS> tell shue amity wasnt dead yet
You tell Shue 'amity wasnt dead yet'

127H 158V 331005X 123C Mem:2 Exits:NS> tell shue can you get some char to ancient fast, in case they havent looted all yet? (amity being agro=
You tell Shue 'can you get some char to ancient fast, in case they havent looted all yet? (amity being agro='

127H 158V 331005X 123C Mem:2 Exits:NS> tell shue nevermind, i handle it
You tell Shue 'nevermind, i handle it'

127H 158V 331005X 123C Mem:2 Exits:NS> eq
You are using:
<worn about body>          a backpack
<used in primary hand>     a draconian short sword

127H 158V 331005X 123C Mem:2 Exits:NS> score
You are Etsija the Male Gnome, a level 17 Mage.
You are 31 years old.
You have 127(127) hit and 158(158) movement points.
You are influenced by the white moon, Solinari.
You have scored 2048995 exp, and have 123(8938) steel coins.
You need 331005 more experience to advance.
You have been connected for 8 hour(s) and 29 minute(s).
You have been playing for 6 day(s), 3 hour(s) and 0 minute(s).
You are resting.
You are flying.
You are affected by the following:
   anti-spam measures
   shield
      strength
   fly
   invisibility
   continual light

127H 158V 331005X 123C Mem:2 Exits:NS> eq
You are using:
<worn about body>          a backpack
<used in primary hand>     a draconian short sword

127H 158V 331005X 123C Mem:2 Exits:NS> i
You are carrying:
a portable keg
a scroll of recall
a bronze bottle [3]
a backpack
a waterskin
a crystal shard necklace..it glows dimly

127H 158V 331005X 123C Mem:2 Exits:NS> stand
You stand up.

127H 158V 331005X 123C Mem:5 Exits:NS> hold recall
The sun begins its ascent in the east.
You feel weaker.
You grab a scroll of recall.

127H 158V 331005X 123C Mem:4 Exits:NS> cast 'strength' me
You utter the words, 'strength'
You feel stronger.

127H 158V 331005X 123C Mem:5 Exits:NS> cast 'teleport' lacco
You can't remember how to cast that spell!

127H 158V 331005X 123C Mem:5 Exits:NS> rest
You rest your tired bones but stay aloft.

127H 158V 331005X 123C Mem:2 Exits:NS> mem
Spells currently memorized:
1: [ 1]detect invisibility  [ 3]magic missile       
2: [ 3]invisibility         [ 1]shocking grasp      
3: [ 2]fireball             [ 1]fly                  [ 2]lightning bolt      
4: [ 2]hold person         
5: [ 1]dimension door      

Spells being memorized:
1: [ 1]shield              
2: [ 1]strength            
4: [ 2]teleport            
5: [ 2]locate object       

You estimate your studies will complete in 2 hours.

Spells left: 1-0 2-0 3-0 4-0 5-0 6-2

127H 158V 331005X 123C Mem:2 Exits:NS> eq
You are using:
<worn about body>          a backpack
<used in primary hand>     a draconian short sword
<held in secondary hand>   a scroll of recall

127H 158V 331005X 123C Mem:2 Exits:NS> i
You are carrying:
a portable keg
a bronze bottle [3]
a backpack
a waterskin
a crystal shard necklace..it glows dimly

127H 158V 331005X 123C Mem:2 Exits:NS> l
Druid Grove
A kender druid walks along calmly, tending to the plants.

127H 158V 331005X 123C Mem:2 Exits:NS> QuiT
You drop everything you were carrying and/or wearing.
Goodbye, friend.  Come back soon!

0) Leave Arctic.
1) Enter the game.
2) Change your description.
3) Change your password.
4) Delete this character.

  Make a choice: rest

Please select a number from the given list.

0) Leave Arctic.
1) Enter the game.
2) Change your description.
3) Change your password.
4) Delete this character.

  Make a choice: 1

Welcome to the land of Krynn.

Inside a Staligmite Column
A board has been set into the wall of the staligmite column.
A pudgy gully dwarf is sitting in a chair here with a cunning look on his face.

127H 158V 331005X 123C Mem:3 Exits:U> rest
You find some soft corpses and sit down on them.
They are quite comfortable.

127H 158V 331005X 123C Mem:1 Exits:U> stand
buy recall
rest
You stand up.

127H 158V 331005X 123C Mem:3 Exits:U> Huddlebump Plud says 'I no see you, you go way!'

127H 158V 331005X 123C Mem:3 Exits:U> You find some soft corpses and sit down on them.
They are quite comfortable.

127H 158V 331005X 123C Mem:1 Exits:U>
Shue tells you 'hrm, not really'

127H 158V 331005X 123C Mem:1 Exits:U> stand
hit me
buy recall
rest
You stand up.

127H 158V 331005X 123C Mem:3 Exits:U> Your mother would be so sad...

127H 158V 331005X 123C Mem:3 Exits:U> Huddlebump Plud tells you 'That cost 100 shiny coins!  Thank!'
You now have a tattered and dirty scroll.

127H 158V 331005X 23C Mem:3 Exits:U> You find some soft corpses and sit down on them.
They are quite comfortable.

127H 158V 331005X 23C Mem:1 Exits:U> hold recall
You grab a tattered and dirty scroll.

127H 158V 331005X 23C Mem:1 Exits:U>
Jaakko tells you 'moro mee irc'

127H 158V 331005X 23C Mem:1 Exits:U>
Shue tells you 'just port to sum1 still there then walk to amity'

127H 158V 331005X 23C Mem:1 Exits:U> tell jaakko soon..
You tell Jaakko 'soon..'

127H 158V 331005X 23C Mem:1 Exits:U>
Jaakko tells you 'patten online'

127H 158V 331005X 23C Mem:1 Exits:U>
Your studies complete, you close your spellbook with a smile.

127H 158V 331005X 23C Exits:U>
Tanzi shouts '21st barb seeks group'

127H 158V 331005X 23C Exits:U>
Jaakko tells you 'shue told that all of em allmoust died'

127H 158V 331005X 23C Exits:U> tell jaakko naked, hunting his coprse
You tell Jaakko 'naked, hunting his coprse'

127H 158V 331005X 23C Exits:U> stand
You stand up.

127H 158V 331005X 23C Exits:U> score
You are Etsija the Male Gnome, a level 17 Mage.
You are 31 years old.
You have 127(127) hit and 158(158) movement points.
You are influenced by the white moon, Solinari.
You have scored 2048995 exp, and have 23(8938) steel coins.
You need 331005 more experience to advance.
You have been connected for 0 minute(s).
You have been playing for 6 day(s), 3 hour(s) and 1 minute(s).
You are standing.
You are flying.
You are affected by the following:
   anti-spam measures
   strength
   shield
       fly
   continual light

127H 158V 331005X 23C Exits:U> cast 'invisibility' me
You utter the words, 'invisibility'
You vanish.

127H 158V 331005X 23C Mem:1 Exits:U> cast 'teleport' hoss

Jaakko tells you 'nods.'

127H 158V 331005X 23C Mem:1 Exits:U> You utter the words, 'teleport'
You disappear in a puff of smoke!
Inside the Pit Maze
A vile beast drags its knuckles.
A vile beast utters the words, 'unsozfol egruui'
You feel less energetic as a vile beast drains you.
That Really did HURT!

79H 158V 383005X 23C [Me:Fair] [a vile beast:Perfect] Mem:3 Exits:NESW>
A vile beast massacres YOU with its hit.
A vile beast massacres YOU with its hit.
You miss a vile beast with your hit.

31H 158V 383005X 23C [Me:V.Bad] [a vile beast:Perfect] Mem:3 Exits:NESW> recite recall
A vile beast massacres YOU with its hit.
You wish your wounds would stop BLEEDING so much!
A vile beast misses you with its hit.
You miss a vile beast with your hit.
You recite a tattered and dirty scroll which dissolves.
The Flooded Passage Continues
A Glug Clan member wades through the water happily here.

9H 158V 383005X 23C Mem:3 Exits:NS> Quit
1
Goodbye, friend.  Come back soon!

0) Leave Arctic.
1) Enter the game.
2) Change your description.
3) Change your password.
4) Delete this character.

  Make a choice: rest

Welcome to the land of Krynn.

Inside a Staligmite Column
A board has been set into the wall of the staligmite column.
A pudgy gully dwarf is sitting in a chair here with a cunning look on his face.

9H 158V 383005X 23C Mem:2 Exits:U> You find some soft corpses and sit down on them.
They are quite comfortable.

9H 158V 383005X 23C Mem:1 Exits:U> tell shue attempt 2...recalled with 9 hits...got curer around?=
You tell Shue 'attempt 2...recalled with 9 hits...got curer around?='

9H 158V 383005X 23C Mem:1 Exits:U> rest
You are already resting.

9H 158V 383005X 23C Mem:1 Exits:U>
Shue tells you 'hrm, did you hit mobs?'

9H 158V 383005X 23C Mem:1 Exits:U> tell shue beast who edrained me
You tell Shue 'beast who edrained me'

9H 158V 383005X 23C Mem:1 Exits:U> mem
Spells currently memorized:
1: [ 1]detect invisibility  [ 3]magic missile        [ 1]shield              
2: [ 2]invisibility         [ 1]shocking grasp       [ 1]strength            
3: [ 2]fireball             [ 1]fly                  [ 2]lightning bolt      
4: [ 2]hold person          [ 1]teleport            
5: [ 1]dimension door       [ 2]locate object       

Spells being memorized:
2: [ 1]invisibility        
4: [ 1]teleport            

You estimate your studies will complete in 1 hour.You estimate your studies will complete in 1 hour.

Spells left: 1-0 2-0 3-0 4-0 5-0 6-2

9H 158V 383005X 23C Mem:1 Exits:U> score
You are Etsija the Male Gnome, a level 17 Mage.
You are 31 years old.
You have 9(127) hit and 158(158) movement points.
You are influenced by the white moon, Solinari.
You have scored 1996995 exp, and have 23(8938) steel coins.
You need 383005 more experience to advance.
You have been connected for 0 minute(s).
You have been playing for 6 day(s), 3 hour(s) and 2 minute(s).
You are resting.
You are flying.
You are affected by the following:
   recuperate
   energy drain
   strength
   shiel    shield
   fly
   continual light

9H 158V 383005X 23C Mem:1 Exits:U>
Your studies complete, you close your spellbook with a smile.
Shue tells you 'nods sere is on his druid can sit in guild and cure u he on as jaakko'

18H 158V 383005X 23C Exits:U> who sere
No matches for 'sere'.

18H 158V 383005X 23C Exits:U>
Mahasamarahu shouts 'anyone need anything'

18H 158V 383005X 23C Exits:U> tell shue bah, i just port with 18
You tell Shue 'bah, i just port with 18'

18H 158V 383005X 23C Exits:U> stand
You stand up.

18H 158V 383005X 23C Exits:U> buy recall
Huddlebump Plud tells you 'You no got enough cash!  You go way!'

18H 158V 383005X 23C Exits:U> i
You aren't carrying anything.

18H 158V 383005X 23C Exits:U> eq
You aren't using anything.

18H 158V 383005X 23C Exits:U>
Shue tells you 'good luck get super eqs for zahel and me :P'

18H 158V 383005X 23C Exits:U>
Kaythas shouts 'a few mage books would be nice'

18H 158V 383005X 23C Exits:U>
Mahasamarahu shouts 'ok, im bailing'

18H 158V 383005X 23C Exits:U> tsve
Huh?!

18H 158V 383005X 23C Exits:U> l
Inside a Staligmite Column
A board has been set into the wall of the staligmite column.
A pudgy gully dwarf is sitting in a chair here with a cunning look on his face.

18H 158V 383005X 23C Exits:U> cast 'teleport' hoss
You utter the words, 'teleport'
You disappear in a puff of smoke!
A Hidden Laboratory

18H 158V 383005X 23C Mem:3 Exits:U> sCaN
exits
Looking north:
The walls are lined with potions and magic items.
Looking east:
The walls are lined with potions and magic items.
Looking south:
The walls are lined with potions and magic items.
Looking west:
The walls are lined with potions and magic items.
Looking up:
There is an opening in the ceiling to climb through.
Looking down:
A stone floor.

18H 158V 383005X 23C Mem:3 Exits:U> Obvious exits:
Up    - Amongst the Rubble

18H 158V 383005X 23C Mem:3 Exits:U> u
Amongst the Rubble
A wholesome piece of bread lies here. [5]

18H 157V 383005X 23C Mem:3 Exits:U> sCaN
exits
Looking north:
Broken rubble everywhere.
Looking east:
Broken rubble everywhere.
Looking south:
Broken rubble everywhere.
Looking west:
Broken rubble everywhere.
Looking up:
There is a large hole in the ceiling.
Looking down:
Broken rubble almost everywhere.

18H 157V 383005X 23C Mem:3 Exits:U> Obvious exits:
Up    - Over a Crumbled Floor

18H 157V 383005X 23C Mem:3 Exits:U> sCaN
exits
Looking north:
Broken rubble everywhere.
Looking east:
Broken rubble everywhere.
Looking south:
Broken rubble everywhere.
Looking west:
Broken rubble everywhere.
Looking up:
There is a large hole in the ceiling.
Looking down:
Broken rubble almost everywhere.

18H 157V 383005X 23C Mem:3 Exits:U> Obvious exits:
Up    - Over a Crumbled Floor

18H 157V 383005X 23C Mem:3 Exits:U> u
sCaN
exits
Over a Crumbled Floor

18H 156V 383005X 23C Mem:3 Exits:NSWD> Looking north:
A spacious temple of sorts.
The warrior statue is resting here.
Looking east:
A stone wall with a crumbling bottom.
Looking south:
The hallway continues.
You see the outline of a life form here, carrying: the ring of the dweomer; a black pearl amulet; a blood red cape.
Hoss Unholy Warlord of the Tarsis Shriners is resting here. (flying)
You see the outline of a life form here, carrying: a crystal pendant; a crimson shawl inlaid with threads of marble; a book You see the outline of a life form here, carrying: a crystal pendant; a crimson shawl inlaid with threads of marble; a book of battle magic.
A strong warrior stands here, protecting his master.
Looking west:
A stone wall with a crumbling bottom.
The door is open.
Looking up:
The ceiling is cracked and broken.
Looking down:
A bunch of jagged rocks and busted concrete. Looks painful.

18H 156V 383005X 23C Mem:3 Exits:NSWD> Obvious exits:
North - A Dark Temple
South - A Stone Corridor
Down  - Amongst the Rubble

18H 156V 383005X 23C Mem:3 Exits:NSWD> n
A Dark Temple
A potion lies here on the ground.
A small metallic canteen has been dropped here.
A potion lies here on the ground. [2]
A large waterskin lies here.
A glowing scroll has carelessly been left here...it glows dimly [2]
A foggy potion is lying here.
A lantern with scintillanting lights has been carelessly discarded.
A copper ring shines on the ground here.
A small piece of green metal has been left here...it glows dimly
A royal amulet of Ramir I rests here in a pileA royal amulet of Ramir I rests here in a pile...it glows dimly
A shadowy mithril plate lies on the ground glowing with a strong magical aura.
A pair of mean looking boots have been left here.
A pair of glimmering steel gauntlets lie forgotten on the ground.
A shiny pair of metallic sleeves have been left here.
A dented shield dangles from a piece of leather.
A leather pouch has been left here unattended.
A beltpouch has been left on the floor.
A small bracelet made of sparkling diamonds is lying here.
A heavy morningstar is lying here.
An abAn absent-minded gnome left his suede bag here.
A small vial is here...it glows dimly
A bottle of hammered bronze has been discarded here. [2]
A pile of steel coins.
A diabolic ring is lying on the ground.
A small circle of black crystal has been carelessly left on the ground.
A small skull, on a gold chain, rests here...it hums softly
A pile of black cloth lies here.
a blood red cowl inscribed with runes.
A small harp lays hereget coins
.
A huge stone statue of a warrior stands here, confident.
Amity stands up.

18H 155V 383005X 23C Mem:2 Exits:S> You get a very large pile of coins.
There were 2004 coins.

H 155V 383005X 2027C Mem:2 Exits:S> split 2004
You belong to no group.

18H 155V 383005X 2027C Mem:2 Exits:S> get all
You get an aquamarine potion.
You get a small canteen.
You get an aquamarine potion.
You get an aquamarine potion.
You get a large waterskin.
You get a glowing scroll of recall.
You get a glowing scroll of recall.
You get a hazy potion.
You get Harn's Glorious Lantern.
You get a copper dwarven ring.
You get a green metal ring.
You get royal amulet.
You get a shadow mithril plate.
You get a pair of combat sollerets.
You get a pair of sterling gauntlets.
You get a pair of bornite dwarven sleeves.
You get the shield of Huma.
Pouch : You can't carry that much weight.
Beltpouch : You can't carry that much weight.
You get a diamond bracelet.
Morningstar : You can't carry that much weight.
Bag : You can't carry that much weight.
Vial : You can't carry that much weight.
Bottle : You can't carry that much weight.
Bottle : You can't carry that much weight.
Ring : You can't carry that much weight.
Ring : You can't carry that much weight.
Medallion : You can't carry that much weight.
Stole : YStole : You can't carry that much weight.
Cowl : You can't carry that much weight.
Harp : You can't carry that much weight.

18H 155V 383005X 2027C Mem:2 Exits:S> l
A Dark Temple
A leather pouch has been left here unattended.
A beltpouch has been left on the floor.
A heavy morningstar is lying here.
An absent-minded gnome left his suede bag here.
A small vial is here...it glows dimly
A bottle of hammered bronze has been discarded here. [2]
A diabolic ring is lying on the ground.
A small circle of black crystal has been carelessly left on the ground.
A small skull, on a gold chain, rests here...it hums softly
A pile of black cloth lies herA pile of black cloth lies here.
a blood red cowl inscribed with runes.
A small harp lays here.
A huge stone statue of a warrior stands here, confident.

18H 155V 383005X 2027C Mem:2 Exits:S>
You are hungry.

21H 158V 383005X 2027C Mem:1 Exits:S> get bread backpack
eat bread
What are you trying to get from?

21H 158V 383005X 2027C Mem:1 Exits:S> You can't seem to find it!

21H 158V 383005X 2027C Mem:1 Exits:S> cast 'teleport' jaakko
You lost your concentration!

21H 158V 383005X 2027C Mem:2 Exits:S> sCaN
exits
Looking north:
There is a black altar.
Looking east:
The temple is lined with rows of pews.
Looking south:
A stone hallway.
Looking west:
The temple is lined with rows of pews.
Looking up:
The temple rises into a pyramidal spire.
Looking down:
A velvet rug leads to the altar.

21H 158V 383005X 2027C Mem:2 Exits:S> Obvious exits:
South - Over a Crumbled Floor

21H 158V 383005X 2027C Mem:2 Exits:S> s
d
Over a Crumbled Floor

21H 157V 383005X 2027C Mem:4 Exits:NSWD> d
Amongst the Rubble
A wholesome piece of bread lies here. [5]

21H 156V 383005X 2027C Mem:4 Exits:U> You slip and fall through the floor...
A Hidden Laboratory
You manage to land on your feet. Amazing.

21H 156V 383005X 2027C Mem:4 Exits:U> rest
i
You rest your tired bones but stay aloft.

21H 156V 383005X 2027C Mem:1 Exits:U> You are carrying:
a diamond bracelet
the shield of Huma
a pair of bornite dwarven sleeves
a pair of sterling gauntlets
a pair of combat sollerets
a shadow mithril plate
royal amulet..it glows dimly
a green metal ring..it glows dimly
a copper dwarven ring
Harn's Glorious Lantern
a hazy potion
a glowing scroll of recall..it glows dimly [2]
a large waterskin
an aquamarine potion [2]
a small canteen
an aquamarine potion

21H 156V 383005X 2027C Mem:1 Exits:U> hold recall
You grab a glowing scroll of recall.

21H 156V 383005X 2027C Mem:1 Exits:U> wear shield
You start using the shield of Huma.

21H 156V 383005X 2027C Mem:1 Exits:U> stand
You stand up.

21H 156V 383005X 2027C Mem:4 Exits:U> recite recall
You recite a glowing scroll of recall which dissolves.
Inside a Staligmite Column
A board has been set into the wall of the staligmite column.
A pudgy gully dwarf is sitting in a chair here with a cunning look on his face.

21H 156V 383005X 2027C Mem:2 Exits:U> rest
tell shue !!!!!!!!!!!!!
You find some soft corpses and sit down on them.
They are quite comfortable.

21H 156V 383005X 2027C Mem:1 Exits:U> You tell Shue '!!!!!!!!!!!!!'

21H 156V 383005X 2027C Mem:1 Exits:U> eq
You are using:
<worn as shield>           the shield of Huma

21H 156V 383005X 2027C Mem:1 Exits:U> tell shue <worn as shield>           the shield of Huma
You tell Shue '<worn as shield>           the shield of Huma'

21H 156V 383005X 2027C Mem:1 Exits:U>
Shue tells you 'lies'

21H 156V 383005X 2027C Mem:1 Exits:U> tell shue NO!
You tell Shue 'NO!'

21H 156V 383005X 2027C Mem:1 Exits:U>
Shue tells you 'port to me then'

21H 156V 383005X 2027C Mem:1 Exits:U> tell shue In agharn save
You tell Shue 'In agharn save'

21H 156V 383005X 2027C Mem:1 Exits:U>
Shue tells you 'i in gp inn none around'

21H 156V 383005X 2027C Mem:1 Exits:U>
Shue tells you 'hrm, ok ill come to u'

21H 156V 383005X 2027C Mem:1 Exits:U>
Your studies complete, you close your spellbook with a smile.
You are hungry.

22H 158V 383005X 2027C Exits:U> get bread backpack
eat bread
What are you trying to get from?

22H 158V 383005X 2027C Exits:U> You can't seem to find it!

22H 158V 383005X 2027C Exits:U>
Jaakko tells you 'hm. mailasin claanille vaikka myohaan mutta siita kun kaverit delas nytessiin'

22H 158V 383005X 2027C Exits:U>
Shue tells you 'must give dirs. tho'

22H 158V 383005X 2027C Exits:U> i
Jaakko tells you 'siis kato oligon siviolta '
You are carrying:
a diamond bracelet
a pair of bornite dwarven sleeves
a pair of sterling gauntlets
a pair of combat sollerets
a shadow mithril plate
royal amulet..it glows dimly
a green metal ring..it glows dimly
a copper dwarven ring
Harn's Glorious Lantern
a hazy potion
a glowing scroll of recall..it glows dimly
a large waterskin
an aquamarine potion [2]
a small canteen
an aquamarine potion

22H 158V 22H 158V 383005X 2027C Exits:U> wear bracelet
You wear the bracelet around your right wrist.

22H 158V 383005X 2027C Exits:U> wear combat
You wear a pair of combat sollerets on your feet.

22H 158V 383005X 2027C Exits:U> wear gauntlets
You wear a pair of sterling gauntlets on your hands.

22H 158V 383005X 2027C Exits:U> wear plate
You wear a shadow mithril plate on your body.
The plate feels too uncomfortable to wear.

22H 158V 383005X 2027C Exits:U> wear amulet
You wear royal amulet around your neck.

22H 158V 383005X 2027C Exits:U> i
You are carrying:
a shadow mithril plate..it glows blue
a pair of bornite dwarven sleeves
a green metal ring..it glows dimly
a copper dwarven ring..it glows blue
Harn's Glorious Lantern
a hazy potion
a glowing scroll of recall..it glows blue..it glows dimly
a large waterskin
an aquamarine potion..it glows blue [2]
a small canteen
an aquamarine potion..it glows blue

22H 158V 383005X 2027C Exits:U> wear ring
You wear the ring on a finger of your right hand.

22H 158V 383005X 2027C Exits:U> hold harn
You light Harn's Glorious Lantern and hold it.

22H 158V 383005X 2027C Exits:U> i
You are carrying:
a shadow mithril plate..it glows blue
a pair of bornite dwarven sleeves
a copper dwarven ring..it glows blue
a hazy potion
a glowing scroll of recall..it glows blue..it glows dimly
a large waterskin
an aquamarine potion..it glows blue [2]
a small canteen
an aquamarine potion..it glows blue

22H 158V 383005X 2027C Exits:U> wear ring
You wear the ring on a finger of your left hand.

22H 158V 383005X 2027C Exits:U> wear sleeves
You wear a pair of bornite dwarven sleeves on your arms.

22H 158V 383005X 2027C Exits:U> eq
You are using:
<used as light>            Harn's Glorious Lantern
<worn on finger>           a green metal ring..it glows dimly
<worn on finger>           a copper dwarven ring..it glows blue
<worn around neck>         royal amulet..it glows blue..it glows dimly
<worn on feet>             a pair of combat sollerets..it glows blue
<worn on hands>            a pair of sterling gauntlets
<worn on arms>             a pair of bornite dwarven sleeves
<worn as shield>           the shield of Huma
<worn ar<worn around right wrist>  a diamond bracelet..it glows blue

22H 158V 383005X 2027C Exits:U>
You are hungry.

23H 161V 383005X 2027C Exits:U> get bread backpack
eat bread
What are you trying to get from?

23H 161V 383005X 2027C Exits:U> You can't seem to find it!

23H 161V 383005X 2027C Exits:U> i
You are carrying:
a shadow mithril plate..it glows blue
a hazy potion
a glowing scroll of recall..it glows blue..it glows dimly
a large waterskin
an aquamarine potion..it glows blue [2]
a small canteen
an aquamarine potion..it glows blue

23H 161V 383005X 2027C Exits:U> stand
You stand up.

23H 161V 383005X 2027C Exits:U> offer
              a shadow mithril plate : 6173 coins/day
                       a hazy potion : 7 coins/day
          a glowing scroll of recall : 489 coins/day
                   a large waterskin : 11 coins/day
                an aquamarine potion : 69 coins/day
                an aquamarine potion : 69 coins/day
                an aquamarine potion : 69 coins/day
             Harn's Glorious Lantern : 97 coins/day
                  a green metal ring : 48 coins/day
               a copper                a copper dwarven ring : 48 coins/day
                        royal amulet : 146 coins/day
          a pair of combat sollerets : 176 coins/day
        a pair of sterling gauntlets : 107 coins/day
   a pair of bornite dwarven sleeves : 78 coins/day
                  the shield of Huma : 88 coins/day
                  a diamond bracelet : 146 coins/day
Huddlebump Plud tells you 'It will cost you 7821 coins per day.'
Huddlebump Plud tells you 'You will be able to rent for 2 days.'

23H23H 161V 383005X 2027C Exits:U>
23H 161V 383005X 2027C Exits:U> rest
You find some soft corpses and sit down on them.
They are quite comfortable.

23H 161V 383005X 2027C Exits:U> eq
You are using:
<used as light>            Harn's Glorious Lantern
<worn on finger>           a green metal ring..it glows dimly
<worn on finger>           a copper dwarven ring..it glows blue
<worn around neck>         royal amulet..it glows blue..it glows dimly
<worn on feet>             a pair of combat sollerets..it glows blue
<worn on hands>            a pair of sterling gauntlets
<worn on arms>             a pair of bornite dwarven sleeves
<worn as shield>           the shield of Huma
<worn ar<worn around right wrist>  a diamond bracelet..it glows blue

23H 161V 383005X 2027C Exits:U> i
You are carrying:
a shadow mithril plate..it glows blue
a hazy potion
a glowing scroll of recall..it glows blue..it glows dimly
a large waterskin
an aquamarine potion..it glows blue [2]
a small canteen
an aquamarine potion..it glows blue

---------------------------------------------------------------------------------

You tell your group 'im going to por tnacient again'

127H 158V 383005X 690C Mem:3 Exits:ESW> Your group of 2 members consists of:
 
Sere             perfect   rested    standing   N   Y    N     1    0
 
Etsija           perfect   rested    standing   Y   Y    N     0    3

127H 158V 383005X 690C Mem:3 Exits:ESW> eq
You are using:
<held in secondary hand>   a glowing scroll of recall..it glows dimly

127H 158V 383005X 690C Mem:3 Exits:ESW> i
You are carrying:
a scroll of recall

127H 158V 383005X 690C Mem:3 Exits:ESW>
**Sere: we ready and all

127H 158V 383005X 690C Mem:3 Exits:ESW> score

Shue tells you 'ppl will wanna join ahma left and right now :P'

127H 158V 383005X 690C Mem:3 Exits:ESW> You are Etsija the Male Gnome, a level 17 Mage.
You are 31 years old.
You have 127(127) hit and 158(158) movement points.
You are influenced by the white moon, Solinari.
You have scored 1996995 exp, and have 690(8938) steel coins.
You need 383005 more experience to advance.
You have been connected for 3 minute(s).
You have been playing for 6 day(s), 3 hour(s) and 22 minute(s).
You are standing.
You are flying.
You are following Sere.
You are affected by the following:
   fly
   invisibility
   detect invisibility
   energy drain
   shield

127H 158V 383005X 690C Mem:3 Exits:ESW>
Natasha flies in from the east.

127H 158V 383005X 690C Mem:3 Exits:ESW>
Natasha flies west.

127H 158V 383005X 690C Mem:3 Exits:ESW> cast 'teleport' hoss
You utter the words, 'teleport'
You disappear in a puff of smoke!
Inside the Pit Maze

127H 158V 383005X 690C Mem:3 Exits:NESW>
**Sere: ok i rent now need to go class

127H 158V 383005X 690C Mem:3 Exits:NESW>
**Sere: l

127H 158V 383005X 690C Mem:3 Exits:NESW> cast 'teleport' hoss
You utter the words, 'teleport'
You disappear in a puff of smoke!
It is pitch black.
A spellcaster recites some incantations. (invisible)
A spellcaster utters the words, 'saxzf xafe ghji'
You fall down, your ears ringing.
A spellcaster obliterates YOU with his hit.
That Really did HURT!

41H 158V 383005X 690C Mem:4 Exits:NESW>
**Sere: later

41H 158V 383005X 690C Mem:4 Exits:NESW>
A spellcaster massacres YOU with his hit.
That Really did HURT!
You wish your wounds would stop BLEEDING so much!

11H 158V 383005X 690C [Me:Awful] [a spellcaster:Perfect] Mem:4 Exits:NESW>
You are no longer a member of Sere's group.
You stop following Sere.

11H 158V 383005X 690C [Me:Awful] [a spellcaster:Perfect] Mem:4 Exits:NESW> recite recall
You are completely disoriented.

11H 158V 383005X 690C [Me:Awful] [a spellcaster:Perfect] Mem:4 Exits:NESW> A spellcaster massacres YOU with his hit.
You're dead.
You feel yourself exposed.
The detect invisible wears off.
The air around you loses its solidity.
You LOSE a level! You hide your head in shame.

0) Leave Arctic.
1) Enter the game.
2) Change your description.
3) Change your password.
4) Delete this character.

  Make a choice: 1

Welcome to the land of Krynn.

Inside a Staligmite Column
A pudgy gully dwarf is sitting in a chair here with a cunning look on his face.

1H 158V 235005X 0C Exits:U> rest
You find some soft corpses and sit down on them.
They are quite comfortable.

1H 158V 235005X 0C Exits:U>
Shue tells you '*'

1H 158V 235005X 0C Exits:U> tell shue they had left spellcaster aliave

Shue tells you 'died?'

1H 158V 235005X 0C Exits:U> You tell Shue 'they had left spellcaster aliave'

1H 158V 235005X 0C Exits:U>
Shue tells you 'icky mem and try more?'

1H 158V 235005X 0C Exits:U> tell shue otherwise fine, survived 2 rounds...but he stunned
You tell Shue 'otherwise fine, survived 2 rounds...but he stunned'


---------------------------------------------------------------

You tell Shue 'proting in a tick'


21H 158V 235005X 0C Mem:2 Exits:U> cast 'teleport' hoss
You utter the words, 'teleport'
You disappear in a puff of smoke!
In the Garden

21H 158V 235005X 0C Mem:4 Exits:NS> sCaN
exits
Looking north:
The garden continues.
Looking east:
There is a large stone wall.
Looking south:
The garden continues.
Looking west:
The brush is too thick to continue.
Looking up:
You didn't realize how much you missed the sky.
Looking down:
Fresh, green grass.

21H 158V 235005X 0C Mem:4 Exits:NS> Obvious exits:
North - On the Northside of the Garden
South - On the South Side of the Garden

21H 158V 235005X 0C Mem:4 Exits:NS> tell shue ok inn
You tell Shue 'ok inn'

21H 158V 235005X 0C Mem:4 Exits:NS> cast 'strength' me

Shue tells you 'u got sum?'

21H 158V 235005X 0C Mem:4 Exits:NS> You utter the words, 'strength'
You feel stronger.

21H 158V 235005X 0C Mem:5 Exits:NS> tell shue no, going thre
You tell Shue 'no, going thre'

21H 150V 235005X 0C Mem:5 Exits:NS> n
On the Northside of the Garden

21H 148V 235005X 0C Mem:5 Exits:ES> sCaN
exits
Looking north:
The brush is too thick to continue.
Looking east:
There is a stone wall.
The door is open.
Looking south:
The garden continues.
Looking west:
The brush is too thick to continue.
Looking up:
Ahhh, the sky.
Looking down:
Moist, fresh grass.

21H 148V 235005X 0C Mem:5 Exits:ES> Obvious exits:
South - In the Garden

21H 148V 235005X 0C Mem:5 Exits:ES> e
In a Stone Hallway

21H 146V 235005X 0C Mem:5 Exits:NSW> sCaN
exits
Looking north:
The hallway continues northward to an archway of sorts.
Vauld the ranger is walking past.
Looking east:
The walls are made of stone.
Looking south:
The hallway continues southward.
Looking west:
There is a doorway here.
The door is open.
Looking up:
Not much up there...
Looking down:
Same old floor...

21H 146V 235005X 0C Mem:5 Exits:NSW> Obvious exits:
North - Before a Stone Archway
South - In a Stone Hallway
West  - On the Northside of the Garden

21H 146V 235005X 0C Mem:5 Exits:NSW> n
Before a Stone Archway
Vauld the ranger is walking past.

21H 145V 235005X 0C Mem:5 Exits:S> sCaN
exits
Looking north:
There is a pair of large stone doors. Each door has a golden handle with a
lion's head carved into it.
Looking east:
The walls are made of stone.
Looking south:
The hallway continues southward.
Looking west:
The walls are made of stone.
Looking up:
Not much up there...
Looking down:
Same old floor...

21H 145V 235005X 0C Mem:5 Exits:S> Obvious exits:
South - In a Stone Hallway

21H 145V 235005X 0C Mem:5 Exits:S> n
Alas, you cannot go that way...

21H 145V 235005X 0C Mem:5 Exits:S> sCaN
exits
Looking north:
There is a pair of large stone doors. Each door has a golden handle with a
lion's head carved into it.
Looking east:
The walls are made of stone.
Looking south:
The hallway continues southward.
Looking west:
The walls are made of stone.
Looking up:
Not much up there...
Looking down:
Same old floor...

21H 145V 235005X 0C Mem:5 Exits:S> Obvious exits:
South - In a Stone Hallway

21H 145V 235005X 0C Mem:5 Exits:S> s
In a Stone Hallway

21H 144V 235005X 0C Mem:5 Exits:NSW> sCaN
exits
Looking north:
The hallway continues northward to an archway of sorts.
Vauld the ranger is walking past.
Looking east:
The walls are made of stone.
Looking south:
The hallway continues southward.
Looking west:
There is a doorway here.
The door is open.
Looking up:
Not much up there...
Looking down:
Same old floor...

21H 144V 235005X 0C Mem:5 Exits:NSW> Obvious exits:
North - Before a Stone Archway
South - In a Stone Hallway
West  - On the Northside of the Garden

21H 144V 235005X 0C Mem:5 Exits:NSW> w
On the Northside of the Garden

21H 142V 235005X 0C Mem:5 Exits:ES> sCaN
exits
Looking north:
The brush is too thick to continue.
Looking east:
There is a stone wall.
The door is open.
Looking south:
The garden continues.
Looking west:
The brush is too thick to continue.
Looking up:
Ahhh, the sky.
Looking down:
Moist, fresh grass.

21H 142V 235005X 0C Mem:5 Exits:ES> Obvious exits:
South - In the Garden

21H 142V 235005X 0C Mem:5 Exits:ES> s
In the Garden

21H 140V 235005X 0C Mem:5 Exits:NS> sCaN
exits
Looking north:
The garden continues.
Looking east:
There is a large stone wall.
Looking south:
The garden continues.
Looking west:
The brush is too thick to continue.
Looking up:
You didn't realize how much you missed the sky.
Looking down:
Fresh, green grass.

21H 140V 235005X 0C Mem:5 Exits:NS> Obvious exits:
North - On the Northside of the Garden
South - On the South Side of the Garden

21H 140V 235005X 0C Mem:5 Exits:NS> s
On the South Side of the Garden

21H 138V 235005X 0C Mem:5 Exits:NE> sCaN
exits
Looking north:
The garden continues.
Looking east:
The is a small door in the stone wall.
The door is open.
Looking south:
The brush is too thick to continue.
Looking west:
The brush is too thick to continue.
Looking up:
You take a last look at the sky. Maybe your very last.
Looking down:
The grass is greener here, like it's been fertilized.

21H 138V 235005X 0C Mem:5 Exits:NE> Obvious exits:
North - In the Garden
East  - A Small Bedroom

21H 138V 235005X 0C Mem:5 Exits:NE> e

Shue tells you 'prawn tont here'

21H 138V 235005X 0C Mem:5 Exits:NE> sCaN
exits
A Small Bedroom

21H 136V 235005X 0C Mem:5 Exits:EW> Looking north:
The walls are lined with shelves lined with rocks.
Looking east:
The torch casts dancing shadows on the east wall.
The doorway is open.
Looking south:
The walls are lined with shelves lined with rocks.
Looking west:
The door leads into the garden.
The door is open.
Looking up:
The roof of the bedroom is made from large rubbery leaves.
Looking down:
The floor is carpeted in green grass.

21H 136V 235005X 0C Mem:5 Exits:EW> Obvious exits:
West  - On the South Side of the Garden

21H 136V 235005X 0C Mem:5 Exits:EW> e
A Stone Corridor
A dark red visor is lying here.

21H 135V 235005X 0C Mem:5 Exits:NW> sCaN
exits
Looking north:
Climbable rubble.
Looking east:
Stone walls surround you.
Looking south:
Stone walls surround you.
Looking west:
Stone walls surround you.
The doorway is open.
Looking up:
The ceiling looks as if it might cave in.
Looking down:
The floor is littered with ancient rubble.

21H 135V 235005X 0C Mem:5 Exits:NW> Obvious exits:
North - Too dark to tell

21H 135V 235005X 0C Mem:5 Exits:NW> n
A Stone Corridor
A wholesome piece of bread lies here.
A black jaguar follows its master around.

21H 134V 235005X 0C Mem:5 Exits:NE> sCaN
exits
Looking north:
The hallway continues.
A strong warrior is resting here.
Looking east:
A large hole gapes open.
Looking south:
Rubble seems to block any further movement.
Looking west:
A stone wall prevents further progress to the west.
Looking up:
The ceiling looks like it may fall at any moment.
Looking down:
The floor is broken and cracked in many places.

21H 134V 235005X 0C Mem:5 Exits:NE> Obvious exits:
North - A Stone Corridor
East  - A Broken Passageway

21H 134V 235005X 0C Mem:5 Exits:NE> n
A Stone Corridor
A strong warrior is resting here.

24H 138V 235005X 0C Mem:4 Exits:NS> sCaN
exits
Looking north:
The hallway continues.
Asunder Chunder, Porcelian God of the Tarsis Shriners is standing here. (flying)
Hoss Unholy Warlord of the Tarsis Shriners is standing here. (flying)
Oligo San is standing here. (flying)
. . . is surrounded by 3 duplicate images.
Slau Porkbane, Coordinator of the Annual Suckland Parade is resting here. (flying)
Lacco Whacco is standing here. (flying)
Otyn, Tarsis Shriner County Coroner is standing here. (flying)
Pahuta "Toby" Kinte is resting here. (fPahuta "Toby" Kinte is resting here. (flying) (invisible)
. . . is followed by a hovering ball of light.
Looking east:
A stone wall.
Looking south:
The hallway continues.
Looking west:
A stone wall.
Looking up:
You see nothing special.
Looking down:
You see nothing special.

24H 138V 235005X 0C Mem:4 Exits:NS> Obvious exits:
North - Over a Crumbled Floor
South - Too dark to tell

24H 138V 235005X 0C Mem:4 Exits:NS> n
n
Over a Crumbled Floor
Asunder Chunder, Porcelian God of the Tarsis Shriners is standing here. (flying)
Hoss Unholy Warlord of the Tarsis Shriners is standing here. (flying)
Oligo San is standing here. (flying)
. . . is surrounded by 3 duplicate images.
Slau Porkbane, Coordinator of the Annual Suckland Parade is resting here. (flying)
Lacco Whacco is standing here. (flying)
Otyn, Tarsis Shriner County Coroner is standing here. (flying)
Pahuta "Toby" Kinte is restiPahuta "Toby" Kinte is resting here. (flying) (invisible)
. . . is followed by a hovering ball of light.

24H 137V 235005X 0C Mem:4 Exits:NSWD> A Dark Temple
The corpse of Tont is lying here.
You sense that you are not alone.
A huge stone statue of a warrior stands here, confident.

24H 136V 235005X 0C Mem:2 Exits:S> get all
Corpse : You can't carry that much weight.

24H 136V 235005X 0C Mem:2 Exits:S> get all corpse
The corpse doesn't seem to have what you are looking for.

24H 136V 235005X 0C Mem:2 Exits:S> cast 'teleport' shue
You utter the words, 'teleport'
You disappear in a puff of smoke!

-----------------------------------------------------------------------------------------

Hoss says 'nice'
Hoss says 'loot btw'
Shue says 'was in the timing'
Hoss says 'too bad i have to land twinlark now'
Hoss says 'and force a restore'
You say 'it happens'
Shue says 'we are ready'
Shue says 'i put super item in my safe deposit box at the credit union'
Hoss says 'yea ion hilee'
Hoss says 'like i dont know'
Shue says 'but but'
Hoss says 'like i cant stat you'
You say 'this is shriners sanbox anyway'
Shue says 'oh well wont it make for more fun play anyways?'
Hoss says 'this is a sandbox for freaks that play 24.7'
You say 'there is no policies about justice, equaliness or misusing powers.'
Hoss says 'blah blah'
Shue says 'lets not bitch about this'
Shue says 'we popped a coool quicky'
Shue says 'we get a +1 for courage and cunning'
You tell Shue 'the log is up there anyway'
Shue tells you 'nods'
Shue says 'dont understand why you are angry at us'
Hoss says 'i am not angry'
Hoss says 'at all'
Hoss tells you 'dont be suprised when your shield decays'
You tell Hoss 'dont think there was even anything illegal or questionable'
Hoss says 'there wasnt'
Hoss says 'ord youd be sitbanned'
Hoss says 'you know that lass'
Otyn says 'I wonder what the point is anymore, this sort of crap is just gay'
Hoss says 'just make sure you deep rent hilee'
Hoss says 'so i can pzrent him in 10 days'
Shue says 'i aint afraid to come fight'
Shue says 'i will be around for fun as long as you guys are'
Slau says 'fuck you'
Otyn says 'you guys aren't fun, you're just lame'
Shue says 'why so?'
Otyn says 'that's like asking why the sky is blue'
Shue says 'man you guys die and pay ultimate price'
Shue says 'but we are the lame ones'
You say 'i seem to remember tales of cautious folks'
You say 'who would, upon lefting something valuable on ground, to go pick it regardless of risks'
You say 'apparently todays people dont follow such lines'