#nop #nop Cast.$class should override at least following system aliases #nop usehunt, usechar #nop #nop * * * tank * * * #var versionclassranger 1 #alias usehunt {useattack;usehold;usefollow} #alias useattack {#alias 0 {cc1 $e};#alias 00 {cc2 $e};#alias 000 {cc3 $e};#alias 0000 {cc4 $e}} #alias useattack {#alias o {bash $e};#alias oo {kick $e}} #alias usehold {#alias 9 {ch1 $e};#alias 99 {ch2 $e};#alias 999 {ch3 $e}} #alias usefollow {#alias 888 {oca recite recall %1 $me};#alias p {assist}} #alias {usechar} {#alias o {oca bash $e};#alias oo {oca kill $e};#alias ooo {oca assist $main}} #nop #alias {r} {rest;commune} #alias {nospell} {#showme You dont know how to cast the spell (%0)} #alias {noskill} {#showme You dont have such skill (%0)} #alias {cblur} {cast 'blur' %1 me} #alias {cinf} {cast 'infravision' %1 me} #alias {ccf} {cast 'create food'} #alias {ccw} {cast 'create water' %0} #alias {cts} {cast 'thorn spray' %1 $e} #alias {cka} {cast 'know alignment' %1} #alias {cwe} {cast 'weaken' %1} #alias {cwi} {cast 'wild blood' %1} #nop #alias {caw} {cast 'awareness'} #alias {cwb} {cast 'water breath' %1 me} #alias {cre} {cast 'refresh' %1} #alias {cref} {cre %1} #alias ref {cref %1 me} #alias {csu} {cast 'sustenance' %1} #nop #alias {cba} {cast 'barkskin' %1 me} #alias {cpt} {cast 'pass without trace'} #alias {crp} {cast 'remove poison' %0} #alias {ctp} {cast 'temporal path' %1} #nop Autoassist #var autoassist off #alias onauto {on autoassist} #alias offauto {off autoassist} #var assisting 0 #action {fighting} {#if !$fight autoassist} {5} #action {massacre} {#if !$fight autoassist} {5} #action {misses} {#if !$fight autoassist} {5} #alias assistpause {on assisting;addhook fightend {off assisting}} #alias autoassist {#if !$fight&&$autoassist&&!$assisting&&$ongroup #{assist;assistpause}}